A merging of contemporary dance and emergent techniques in artificial intelligence interaction, “Post” yields a space where dancers can perform with AI-driven accompaniment in a responsive environment for performance. “Post” is being designed for a large geodesic dome installation that creates a shadow theater space for dance-reactive interaction. The project will host public activations, performances and community interactions with Atlantans. <<
T. Lang creates, writes and teaches poetic expressions of dance, which illustrates deep, arousing investigations relevant to issues of identity, history and community. Through the vehicle of modern dance, her work communicates perspectives with depth and a movement style that captures the attention of the viewer with its evocative physicality, technical range and emotional viability. T. Lang is the Director of acclaimed contemporary ensemble T. Lang Dance and is a Professor of Dance at Spelman College.
Jessica Anderson grew up in Atlanta. She studies digital media and human-centered design at the Georgia Institute of Technology, graduating this spring with her second master's degree. On the other side of the classroom, Jessica spent five years as a university lecturer. She taught undergraduate courses on rhetoric and literature, and now thinks that everything is a rhetorical experience, especially design. Her first graduate degree is in English, and her focus was in Native American storytelling. She has traveled the midwestern powwow circuit, hitchhiked through southern France, and lived in an ashram. She hopes life stays weird.
Mikhail Jacob is a Ph.D. student at the Georgia Institute of Technology. He received his B.E. in Computer Science Engineering from the Manipal Institute of Technology in 2011, and his M.S. in Computer Science from the Georgia Institute of Technology in 2013. He has developed AI-based technologies in areas such as pretend play, improvisational dance, improvisational theater, generative visual art and procedurally generated video games. He is interested in researching socio-cognitive models of creativity in artistic and expressive domains and his current research is on enabling virtual characters to learn and improvise embodied narratives with people. His work has been featured at venues such as the Creativity & Cognition 2015 conference Art Exhibition in Glasgow, ICIDS 2014 Art Exhibition titled "Remembering/Forgetting" in Singapore, multiple Tech Arts Festival events at Georgia Tech, the DAEL Window Project in downtown Atlanta, the Autumn School on Computational Creativity in Porvoo (Finland), the Georgia Game Developers Association in Atlanta, and at the AIIDE 2013 conference.
Dr. Brian Magerko is an Associate Professor of Digital Media & head of the Adaptive Digital Media (ADAM) Lab at Georgia Tech. Dr. Magerko received his B.S. in Cognitive Science from Carnegie Mellon (1999) and his MS and Ph.D. in Computer Science and Engineering from the University of Michigan (2001, 2006). His research explores the intersection of creativity, cognition, and computing. This interdisciplinary work leads to studying creativity and human cognition, building artificial intelligence systems that can creatively collaborate with human users, and exploring the use of human creativity as a gateway to better understanding how to effectively teach computing skills. Much of this work results in cutting edge digital media experiences in digital games, interactive narrative, and educational media.
John Osburn hears sound like a painter sees color, paying particular attention to the textures and shading of each element within his work. He not only listens to how his sounds thread in and out of each other, but also focuses on how they are affected by the space in which they resonate. Rather than creating music, Osburn focuses on creating a sound environment in which to immerse his audience. Sourcing from his eclectic background in Western music, African drumming, and Sonic Arts studies, Osburn creates a unique musical blend which floods out of his speakers in an evocative array of frequencies.
Hebru Brantley breaks down the walls of cultural boundaries through his art. Inspired by his 1980’s Chicago upbringing, Brantley’s work touches on tough subjects in a way that may be easily digestible to the viewer, by telling his stories through youthful characters and their adventures. Brantley’s work can be described as pop-infused contemporary art inspired by Japanese anime and the bold aesthetics of street art pioneers Jean Michel Basquiat, Kaws and Keith Haring. While spray paint is often at the forefront of his mixed-media illustrations, Brantley utilizes a plethora of mediums from oil, acrylic and watercolor to non-traditional mediums like coffee and tea.